![effie build feh effie build feh](https://i.imgur.com/5vrGSXs.png)
This is where QR becomes crucial as the guaranteed follow up attack is usually good enough for a kill. The units that can take a hit aren’t the most adept offensively, meaning a single attack usually isn’t enough to kill even with WTA against some glass cannon builds. Letting a foe survive on the enemy phase is especially risky due to a subsequent Wings of Mercy attack. Perhaps the biggest problem with baiting is ensuring a kill. I particularly enjoy not having to worry about babysitting glass cannons and dancing around certain mechanics. By letting the enemy come to you, you avoid overextending and leave yourself in a better position on the next player phase. Manipulating the AI is a basic tenant of success, but even if you don’t know all the tricks, placing a unit in range of an enemy has a predictable outcome. The biggest advantage of this strategy is having more control over the AI’s behavior which leads to safe, consistent clears. Baiting - deliberately moving your unit into range of an enemy to “bait” out an attack on the enemy phase - is my preferred method of eliminating enemy threats. The reason I like QR is that it enables effective baiting.
EFFIE BUILD FEH FULL
However, I gave DC the nod for the #1 spot since it’s still good by itself where QR is heavily reliant on DC to reach its full potential. Like Distant Counter, Quick Riposte overturns a basic mechanic in the game.
![effie build feh effie build feh](https://i.ytimg.com/vi/aI7vzvUHJM8/maxresdefault.jpg)
The ability to transform weaknesses into strengths will be a common theme at the top of this list.Įven in the melee-infested top tiers of Arena, Distant Counter still has value as a score booster as it’s tied for the most expensive A skill. With it, melee can leverage their higher BST to punish flimsy ranged attackers. Without it, ranged units, glass cannons in particular, would dominate melee so completely that there would be little incentive outside Arena scoring to run them at all. The reason I’m ranking this as the best skill in the game is because it’s the great equalizer. I tried including all weapons, but Blade Tomes lead to Brave weapons and by the time I was considering Firesweep, Killer, all the exclusives, and so on, it was just easier to omit them and make an exception for DC. Clearing the A slot is absolutely critical to certain builds. I wanted to make a skill-only list because I felt that weapon selection is deep enough to warrant its own, but at the same time much of Distant Counter’s power is predicated on its availability at the weapon slot. I struggled with the choice of whether to include weapons on this list or not. If you have any input, I’d love to hear it in the comments. Not a huge fan of ranking lists, but I thought it’d be a nice exercise to evaluate the state of the game.